Games & animation
Enemy AI
From patrol to pursuit.
I built an enemy AI demo that patrols a defined area and looks for the player. Once the player is detected, the enemy alerts other enemies; they then chase and shoot the player.
Behaviour and animation
The project was a practical way to learn blend trees and animation programming. The focus was showing changes in enemy behaviour through movement and animation: an enemy should visibly transition from patrolling to responding to the player.
Scope
This is a focused gameplay prototype demonstrating the enemy interaction loop, rather than a complete game.
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