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Games & animation

Enemy AI

From patrol to pursuit.

My focus

Personal AI and animation-programming project

Tools & techniques

  • Unity
  • C#
  • Animation
Recorded project demonstration. Download video ↓

I built an enemy AI demo that patrols a defined area and looks for the player. Once the player is detected, the enemy alerts other enemies; they then chase and shoot the player.

Behaviour and animation

The project was a practical way to learn blend trees and animation programming. The focus was showing changes in enemy behaviour through movement and animation: an enemy should visibly transition from patrolling to responding to the player.

Scope

This is a focused gameplay prototype demonstrating the enemy interaction loop, rather than a complete game.

Next project

Heart Viz