J.K. Sangeeth Chandran / Fourth-year PhD

Researcher.
Developer.

I’m a doctoral candidate researching interactions with virtual humans in VR, with over five years of Unity development experience across both personal and professional projects. My work combines human-centred research with hands-on VR development.
Doctoral candidate · Technological University Dublin

A virtual character gesturing in the live Unity applicationCurrent work / Personality-driven virtual humans

AI driven characters with controllable personalities

LLM dialogue, expressive speech and Unity animation.

Virtual reality / HCIVirtual humansAffective interactionUnity / C#AI integration
01 / Current research

Affective communication
through virtual humans.

Fourth-year PhD candidate
Technological University Dublin
April 2023 – present

My PhD focuses on virtual reality and human-computer interaction. I study how virtual humans convey emotion and support social interaction, and I build the systems needed to investigate those questions.

Expression

Controlling an avatar’s face

Exploring how facial expressions can be selected and communicated in VR, including controller-based alternatives to dedicated face tracking.

Experience

Understanding social interaction

Examining avatar fidelity, perceived expressiveness, usability and co-presence through literature synthesis and participant studies.

Current direction

Personality-driven agents

Extending this work towards LLM-driven virtual humans, using OCEAN-based personality modelling to shape dialogue and non-verbal behaviour.

I develop Unity research prototypes, design and conduct experiments, collect questionnaire and behavioural data, and analyse and communicate the findings. Building and evaluating the experience are connected parts of my work.

Read my three publications
02 / Selected projects

Research and development projects

Research prototypes, applied systems and earlier experiments in gameplay, animation and immersive environments.

9 projects
VR & avatars02

Making Faces

Real-time facial expression selection that works alongside speech lip sync, without dedicated face-tracking hardware.

  • Unity
  • C#
  • Meta XR
  • Netcode
Robotics & XR03

RoboMate

A Unity XR environment for a UR10e model, with pose publication and inverse-kinematics integration.

  • Unity
  • XR
  • ROS
  • C#
Games & animation04

Interactive shader

A mouse-driven shader experiment for drawing on meshes and changing the height of the painted surface.

  • Unity
  • Shaders
  • Mesh displacement
Games & animation05

NOAH: Dojo level

Movement, weapon interactions and three cutscenes brought together in a tutorial level.

  • Unity
  • C#
  • Cinemachine
  • Blender
Games & animation06

Enemy AI

An enemy behaviour prototype with patrol, player detection, group alerts, pursuit and shooting.

  • Unity
  • C#
  • Animation
Games & animation07

Heart Viz

A cross-sectional heart visualisation with animated flow indicators and programmed camera movement.

  • Unity
  • Cinemachine
  • Visualisation
Games & animation08

Lonely Island

A short island animation using camera movement, perspective and ambient sound to create a sense of discovery.

  • 3D animation
  • Environment
  • Camera direction
VR & avatars09

VR Forest

An immersive forest with controller-based teleportation, environmental sound and comfort-focused iteration.

  • Unreal Engine 4
  • VR
  • Environment
03 / About me

Research and development
in immersive technology.

I’m Sangeeth, a fourth-year PhD candidate at Technological University Dublin, based in Dublin, Ireland. My research focuses on expressive virtual humans, affective communication and social interaction in VR.

My background combines Computer Science Engineering at the University of Kerala with a Master’s in Digital Media from the National University of Ireland Galway (2020), where my thesis examined the effects of VR on human emotions. Before my PhD, I worked as an AR/VR developer at InApp Information Technologies.

Alongside doctoral research, I contributed to RoboMate as a research assistant at TU Dublin from July to September 2025. I have also supported students through tutoring, laboratory assistance and grading, and helped facilitate and document discussions with senior citizens for the Age of AI initiative.

I’m interested in combining technical development with human-centred evaluation. I want to understand how people use immersive systems and use those findings to improve the design.

04 / Get in touch

Let’s talk research
and development.

For research collaborations, development opportunities or a conversation about my work, you can reach me here.